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Zelda II Instruction Manual


Zelda II:  The Adventure of Link Instruction Manual


The Story of the Adventure of Link

      At the end of a fierce fight, Link overthrew Ganon, took back the Triforce and rescued Princess Zelda. However, is it all really finished? Many seasons have passed since then.
      Hyrule was on the road to ruin.  The power that the vile heart of Ganon had left behind was causing chaos and disorder in Hyrule. What's more, even after the fall of Ganon, some of his underlings remained, waiting for Ganon's return. The key to Ganon's return was the blood of Link - the valiant lad that overthrew the King of Evil. Ganon would be revived by sacrificing Link and sprinkling his blood on the ashes of Ganon. Meanwhile, Link remained in the little kingdom of Hyrule and lent his hand to its restoration. But circumstances did not look very good. One day a strange mark, exactly like the crest of the kingdom, appeared on the back of Link's hand as he approached his 16th birthday. The worried Link went to Impa, Princess Zelda's nursemaid, who was shocked and frightened when she saw the birthmark. When she regained her composure, she took Link to the North Castle.
      There was a door in the North Castle called "the door that does not open." Only the descendants of the Impa family who served the king knew how to open the door.  Impa took Link's left hand and pressed the back of it against the door.  There was a sound of a lock falling open, the door slowly creaked open and there on an altar in the middle of the room lay a beautiful woman. "Here lies the Princess Zelda." Impa began to speak calmly. "Link, the time has come when I must tell you the legend of Zelda handed down in Hyrule. It is said that long ago, when Hyrule was one country, a great ruler maintained the peace in Hyrule using the Triforce. However, the king too was a child of man and he died. Then, the prince of the kingdom should have become king and inherited everything, but he could inherit the Triforce only in part. The Prince searched everywhere for the missing parts, but could not find them. Then, a magician close to the king brought him some
unexpected news. Before he died, the king had said something about the Triforce to only the younger sister of the prince, Princess Zelda. The prince immediately questioned the princess, but she wouldn't tell him anything. After the prince, the magician threatened to put the princess into an eternal sleep if she did not talk, but even still, she said nothing.
      "In his anger, the magician tried to cast a spell on the princess. The surprised prince tried to stop him, but the magician fought off the prince and went on chanting the spell. Then, when the spell was finally cast, Princess Zelda fell on that spot and entered a sleep from which she might never awake. At the same time, the magician also fell down and breathed his last."
"In his grief, the prince placed the princess in this room. He hoped that someday she would come back to life. So that this tragedy would never be forgotten, he ordered every female child born into the royal household should be given the name Zelda."
      From the stand next to the alter where Princess Zelda lay in a deep sleep, Impa took the six crystals and a scroll with the same crest and handed them to Link. "For generations, my family has been handed down these things which have been set aside for a time when a great king will come. They are written in ancient script  that no one can read now. But you who have the crest may be able to read it. It is said that the key to uniting the Triforce is hidden there. Now it is time for you to read it."
Link glanced at the scroll half in doubt, but what do you know? Although he had never seen the letters before, he found that he could read them as if they were talking to him.This was written on the Scroll:

       You who'll control the Triforce of the future.  I shall hand down to you the secrets of the Triforce. There are three kinds of Triforce - Power, Wisdom, and Courage. When these three are brought together, the Triforce will share its maximum power. Of the three, I have left Power and Wisdom in the kingdom. But the Triforce of Courage I have hidden for a reason.
Not everybody can use the Triforce. It requires a strong character with no evil thoughts. But an inborn special quality is also necessary. Unfortunately, I have not found such a person during my lifetime.
       Therefore, I have decided to cast a spell on all of Hyrule. A crest will appear on a young man with that character who has been brought up correctly, has gained many kinds of experiences and reached a certain age. But, what will happen if someone else uses the Triforce before then? If it is misused, it will produce many evils.
      The Triforce of Courage is hidden in the Great Palace in the Valley of Death on the largest island in Hyrule. However, to enter you must first fight the guardians and undo the 'binding force.' When you have defeated the guardians, which I made to prevent enemies from invading the six palaces in Hyrule, set a crystal in the forehead of the statue you find. When you have set crystals in all of the statues in the six palaces, the 'binding force' placed on the Valley of Death will be removed and you will be able to enter the great palace. There you must fight the last guardian. And you can obtain the triforce only by defeating that guardian. There's nothing to fear. You are the one to get the Triforce. You are the beacon of hope for Hyrule.

      Impa implored Link, who raised his head slowly after reading the scroll. "The magic spell cast upon the Princess Zelda will sure to be broken if the Triforce is used. Please, Link. Unite the Triforce and save the princess. And bring back peace to Hyrule." Link nodded silently in approval, and left the room after taking a long glance at the altar. Then with a magical sword in his left hand and a magical shield in his right, he set off alone on his long travels. At that time, Ganon's underlings were calling up new allies from the Underworld, and were beginning to work devilishly towards the revival of Ganon.



The vast Hyrule is the stage for the Adventure.

      There are six palaces hidden in Hyrule. Link must gain experience by fighting Ganon's underlings, and get information while visiting towns here and there. And, after defeating the guardians at the palaces of Death Valley, he must obtain the Triforce of Courage - That is Link's mission. [Overworld Map of Hyrule]

Make a New Link

    After the title screen appears, press the Start button to change the screen to the Select Mode.  To start a new game, select Register Your Name and change to Register mode.You can create a new Link if you select letters from the bottom using the Directional Pad and the A button (up to 8 letters). If you want to change Link, you may select the Link you want by selecting the Elimination Mode.The game will begin if the Link with the name recorded at Select Mode is selected. In each mode, move the fairy using the Select button and choose using the Start button. When End is selected, the screen returns to the Select Mode.
    If your game ends while you are in the last palace, and you select Continue, your game continues from the entrance to that palace. Otherwise, you start from the beginning.Do not press the Power or Reset switches from the time that you have saved the game up to when the select display appears. If you do this, you may lose that data.If you are saving your game data for later play, you MUST keep the Reset switch pressed when turning off the power. Failure to do so may result in the loss of your stored game data.The battery is used to retain the player's data for five years. However,depending on the conditions under which the game pak is kept (such as exposure to high temperatures, etc.), the life of the battery may be shortened.


The kingdom inside the North Castle

    This is the North Castle.  Link's adventure is about to start.Princess Zelda continues to sleep peacefully on the altar.
    When I have no more lives left, that's the end of me.Link has been given three lives for the adventure that is about to begin. These lives are reduced by one whenever he looses a Life or falls in water, etc. He must treasure each and every one as he fights.


Let's look at Link's status before he leaves the castle.

    Link has three elements of power (Attack, Magic, and Life), and the status of each is displayed at the top of the screen. Points Remaining shows how much of those powers can be used later using Link's ability corresponding to the level for that power. When you press the Start button, during horizontal play the Sub Screen is called up and you may check the Magic and Possessions that he has available.


 

Upper left corner:

This is the Attack Level.

To the right of the Attack Level:

This is the Magic Level.

Just below the "MAGIC-1" text:

This is the Magic points remaining.

Top center:

This is the Life Level.

Just below the "LIFE-1" text:

This is the Life points remaining.

Top Right:

First set of zeroes represents present Experience Points
Second set of zeroes under "NEXT" represents the Experience Points necessary to raise the level.

 

Lower left corner (From top to bottom):

Icon of Link's face:
Represents the number of lives remaining.

Icon of a Key:
Represents number of Keys currently possessed.

Icon of a Crystal:
Represents number of Crystals Link possesses.

Rest of Sub Screen:
Used for the Magic spells  that can be used, and the Magic Points necessary to use a spell. 
  
 
North Castle - The Outskirts

Link has left the castle. The journey of adventure has finally begun.You can see much of the lay of the land in Hyrule due to its clean air. You can see the figure of Link as he advances east along the path from the Castle which is surrounded by a lake. The screen when Link is moving like this is called the "Land Map."

Link walks the land of Hyrule
First lets advance east along the path. Link's movements are controlled by the Directional Pad. You can use the buttons A and B if he has an item.

Directional Pad:
Link's movement.

Start Button:
Game pauses/restart.

A Button:
Play Flute.

B Button:
Use Hammer.

You can't use Buttons A and B if there's no Item in hand.

Towns, forests, and mountains -  the various land shapes in Hyrule. Hyrule with its abundant nature, is made up of various landscapes, mountains and forests, rivers and plains. Link may move anywhere except on water, such as rivers, and on dangerous landscapes such as mountains. He should be able to find towns, caves, and large boulders blocking roads.

Look below for the main landscapes.

Road:
Represented by the light brown paths.

Plain:
Represented by the green turf surrounding the paths.

Forest:
Representing by the dark green trees.

Sea/River:
Represented by the by the color blue.

Desert:
Represented by the color grey/white.

Swamp:
Represented by the mixture of blue and green.

Mountain:
Represented by brown mountains.

Graveyard:
Represented by light brown with white crosses on it.

Barge Bridge:
Represented by a brown plank bridge spanning a river. 


The Adventures of Link: Searching for the Third Triforce.

Encountering Ganon's Underlings.
Oh dear! By an unexpected chance, Link has strayed from the road and entered a forest. Just then the shadow of the enemy...When Link walks off the road, Ganon's underlings approach watching for a chance to attack. The enemies are shown by the two symbols below. When Link's image doubles with those symbols, the screen changes to the Fight Screen.

Strong enemy:
Has a humanoid shape.

Weak enemy:
Shaped like a blob - with eyes.

Fight Screen - the fight begins.
The basics of fighting are to inflict damage with the sword and fend off attacks with the shield. Move skillfully watching the size of the enemy and the height from which it attacks. When Link is in the upright stance he can fend high attacks. If an attack occurs while Link is in the upright stance a low attack will be able to strike Link, and he'll be injured. If a Swordsmen teaches him the Art of Sword Fighting, he'll be able to jump and thrust up and down.

Upright stance:
High attack.
High defend.
Vulnerable to low attacks.

Kneeling stance:
Low attack.
Low defend.
Vulnerable to high attacks.

Jump Thrust:
Allows Link to attack enemies above his head.

Downward Thrust:
Allows Link to come down from above, and strike a enemy.

Controller operations in a fight scene.

Left or Right on Directional Pad:
Moves Link.

Down on the Directional Pad:
Come down from jump.
Low attack.
Powers shield.

Select Button:
Use Magic.

Start Button:
Call up Sub Screen.

B Button:
Swing Sword.

A Button:
Jump.

Beating the enemy and getting experience value.
Bashhh! - Link has brilliantly defeated the enemy and a number has appeared after the enemy has scattered.

This number shows the points Link got for defeating the enemy. That is, it's the number which shows how much fighting Experience he has gained so far. Link gets stronger by collecting these points.

The stronger the enemy the higher the number of points that can be gained, but Link might be defeated if he fights an enemy who he is no match for at the time. Know the strengths of the enemy well when you fight. Do not be mislead be points alone.

Bits and Bots:
2  or more experience points each.

Deelers:
3 or more experience points each.

Molblin:
20 or more experience points each.

Link becomes stronger by getting more Experience.
When Link collects points and reaches the "NEXT" point at the upper right of the Fight Screen, you may raise the level of the one element of the three that has reached that point. A Select menu will be displayed on the fight screen. Move the arrow using the Directional Pad to the element that you have enough points to raise and press the Start button to choose that one.
If you want to raise the other elements first, Cancel and fight more to gain necessary points.

[Picture of Select Menu]

Box at upper left:
The "Next Up" box.

Box at upper right:
The "Cancel" box.

Box below two top boxes:
Attack box:
Has a sword icon inside of it.

Middle box:

Magic box.:
Has a blue Potion icon inside of it.

Bottom box:

Life box:
Has a Heart icon inside of it.

Note:  When the game is over, the Experience points accumulating to reach the next level becomes 0. The same thing occurs when you save.

You can make Link stronger by using the three elements.
The three elements that Link possesses can go up to level 8. When raised beyond that, you get an extra Link. So, what happens when you raise each level? .......

Attack:
When you raise this level, you can inflict more damage on the enemy in an attack.

Magic:
Each time you raise this, the magic points needed for a spell decrease when magic is used.

Life:
Links defense power. The amount of damage Link sustains from an enemy decreases with each gain in Life level.

Link recovers when you raise Magic and Life points. But, he must find containers somewhere to raise the maximum point values.

The screen and the enemy are decided by the landscape where Link meets the enemy.

Plains:
Flat land with no obstacles of any kind. Fighting and escaping are both easy and you can move any way you like.

Bit (Red) and Bot (Blue):
A jelly-like monster that wobbles about. Watch out! Bot jumps!

Cave:
This place is dark and stuffy compared to other landscapes. The layout of the land is very complex, with steps and holes.

Ache:
A bat that lives in dark places. Usually, it hangs upside down from trees or in caves.

Desert:
Dry area. An insect-like monster adapted to the area lives there. There are also places where the winds are strong and small stones fly around.

Geldarm:
A huge bug that stretches from the ground to the sky. You can't defeat it unless you inflict damage to its head.

Goriya:
A little devil that attacks Link using a boomerang. Fend off the boomerang with the shield. Watch out! These devils are on the plains and in the caves too.

Lowder:
A beetle that slithers as it crawls. It eats up life energy. They live inside caves too.

Forest:
Surrounded by a thicket of trees, this place is dark with almost no light entering. Many enemies are lurking there and sometimes they attack from trees.

Molblin:
A little devil that lives mainly in the forest. He attacks Link by throwing spears, but he moves slowly.

Deeler:
Moves up and down by a string suspended from a tree. Blue Deelers drop down to the ground to attack Link.

Moby:
Attacks Link by flying straight down out of the sky. It has very little life power, but moves quickly and is hard to defeat.

Swamp:
Swamp land where the ground surface is like mud. It's hard to walk here and Link will sink into the swamp.

Octorok:
A type of octopus that lives above ground. They bounce and attack by spitting out rocks.

Daira:
An alligator soldier that attacks with an ax. Link's shield can't fend off the ax.

Graveyard:
The graveyard is build on a small hill so there's a slight step. The King's grave, too, is in the center of the graveyard.

Moa:
A ghost that flies over the graveyard. You can't see all of them unless you have a cross.

If Link is defeated, Ganon will return.
"Oh I've been done in." If Link loses all of the lives he's been given without putting up a good fight, Ganon will return and that's the end of the game. If that happens, the experience points needed to reach the next level return to 0 and you must start from the North Castle again.

Don't be too hasty!  Raise your levels.
If Ganon returns, Hyrule will fall further and further into ruin. You have to act carefully to prevent that. If you think that you are absolutely no match for an enemy, try to raise your levels. We know how you feel. You want to go quickly to your goals, the Palaces, and the lands you haven't been before, but hold back. Take it in your stride!

Fend off attacks by knowing your enemy.
Even still, you have to fight enemies a little stronger or your adventure will not progress. Strong enemies not only hurl themselves, but they use a variety of objects to attack. Use the shield to fend them off and attack when there's an opening.  The road to winning is knowing how the enemy moves.

Watch out for things that CAN'T be fended off with the shield.
Chain Hammer.
Ax.
Club.
Fireball.

Magic should only be used when you need it.
While continuing his adventure, Link can pick up and arm himself with various Magic.Magic can be used only with the points that Link has, but go ahead and use it if you think the enemy is too strong.

A Fairy recovers Life.
Sometimes a Fairy appears along with the enemy. Link recovers his life when he touches the Fairy. Fairies live in all sorts of places.

Try another day if things don't go your way.
When things aren't going your way, don't take it to heart! After the game is over, end the game by selecting Save. Your possessions and level will be recorded for future play.

CAUTION:  To avoid damaging saved info, hold in the Reset Button when you
turn the power off.

Arriving at the town near the castle.
If you walk along the road, you'll finally see a town. "If I ask the people of the town, they might tell me about the Palaces," thought Link and he decided to drop in the town.  n the row upon row of houses in the town people look busy coming and going here and there. However, they all are hoping for peace in Hyrule. There are Swordsmen in some of the towns.

There are Swordsmen hidden is some towns.
Learn the Jump Thrust and the Downward Thrust from those Swordsmen. There are places where you can't go if you don't.

You can pick up important hints in the conversations with the townsfolk.
If you press the B Button when Link is close to a person walking in the town, you can speak to that person. The people in the town will listen to Link's story and give various answers. There are all types of people. Some will give Link important hints and some will ask favors. Also, if you press the B Button when Link is not near a person, you can search to see if anything is hidden there.

There should also be some people who will invite Link inside.
Some people will invite Link into their houses. Follow the person and go to the front of the door when entering someone's house. Enter the house by pressing the up on the Directional Pad when the door is opened. Even in the house, you can speak to the person and look for things by using the B Button. Take care not to be shut out by mistiming this operation. Occasionally, there are houses with the doors open from the outset. You can go in and out freely; go on and see. There's bound to be something there.

Let's check if you've been taught Magic.
There are people in town who would like to teach you Magic. Depending on the kind of Magic, there are also times when they will not teach you if you have not enough Magic point containers or not satisfied certain conditions. You'll be able to learn at least one Magic trick per town.

How do you use the Magic you've been taught?
*You can use Magic by pressing the Select button when in a Fight Scene or in a town. You must select a type of Magic on the Sub Screen before you may use it.

[Picture of sub screen]

Names of Magic| Number of Magic points necessary to use the Magic 

SHIELD............032
JUMP..............040
LIFE..............060
              *
              *
              *
Link icon    X 2      Number of Lives remaining    |   This is area is for
Key icon     X 0      Number of Keys               |   the Items Link
Crystal icon X 0      Number of Crystals remaining |   possesses

Entering the Palace.
*Link obtained information in town and has finally come to the palace. He has been through a lot of battles, raised his level high enough and has been taught several types of Magic in a number of towns. If you have not raised your level yet and have not been taught any magic, it may be better to withdraw once more. The Palace is a ancient place that has not fallen into
ruin. This means that there should be some very strong enemies in there.

The Palace will turn to stone.
If you find an Item at the Palace, place the Crystal in the statue and leave. The Palace changes to stone. Don't forget to take the Key.

The inside of the Palace is full of powerful enemies.
The enemies in the Palace are those that were made and chosen by the King. They're abnormally strong.

Ironknuckle:
An iron warrior chosen by the King. A strong enemy who can use a shield and a sword. He exists in many forms.

Myu:
A special slime with thorns protruding from its body. They're small so use a Downward Thrust.

Stalfos:
A skeleton warrior that can somehow use a sword, but is poor at handling a shield.

The Palace is a complex labyrinth
The Palace is a labyrinth comprised of many screens.

Find the Items in the Palace and go to the Stone Statue.
In addition to the Items in the Palace, there are hidden Items necessary for the adventure. You must not forget to not only defeat the guardians, but also obtain these Items. There are locked doors also, so search for Keys. In fights with the main guardians of the Palace, the enemy's life power is displayed at the left of the screen. It may be good to keep an eye on this
during the fight.

And then, the Great Palace.
If the six crystals are placed in the Stone Statues, you finally enter the Great Palace. The Great Palace is so huge that it greatly exceeds what Link had imagined. Link's true heart will be tested when he defeats the last of the guardians.

After Link undoes the "binding force" of the Great Palace and enters there, you can restart from the entrance of the Great Palace in you press Continue even if the game is over. Try your best!

If you try to enter the Great Palace without first clearing the six
Palaces, you'll be obstructed by the "binding force" and you'll waste time. 


Game Data and Manual for Your Adventures.

[Map to the First Palace]

The path that goes East, Southeast, and then South passes some important areas.

First, At the Eastern most section of the forest is a cave entrance, this cave leads to the Parapa Desert, and in the Northeast corner of the desert is the First Palace.

Continuing down that same path is Rauru Town.

The path that goes West.

The path is the Southern boundary of the Tantari Desert which has a cave in the North near the water.

The path eventually leads to Ruto Town.

At Ruto Town the path turns South, and leads to a cave.

This is the Magic Link will learn.
There are 8 types of Magic that Link will be taught here and there in the towns. Use the Magic by taking into consideration the remaining Magic Points that Link has, the points consumed of each Magic and their various effects. Link might not be able to advance without Magic. Magic wears off when moving from one screen to another.

You get 16 Magic points per container. Think of how to use the Magic by taking into account the number of vessels remaining.

Shield:
Raises Link's Life level temporarily. Reduces damage inflicted by the enemy by half. The Magic is important while Link's level is low.

Life:
This can recover Link's Life points (but only to a certain extent). You should use these Magic before all is lost.

Jump:
Using this Magic increases Link's jumping power. He can even climb heights he could not reach with a normal jump.

Fairy:
Magic which makes you a Fairy. You can fly by using this. Those of you who have a hard time with dangerous terrain such as cliffs should use this Magic.

Fire:
When this Magic is used you can throw fireballs while swinging a sword using the B Button. There are bound to be some enemies that hate fire.

Reflect:
A mysterious Magic that can bounce back the Magic cast by Magicians in the Palace. Usually shields only block a Magician's Magic.

Spell:
Magic to cast eerie spells. Its effect is still not fully known. It is also said that it'll make the enemy tremble in fear.

Thunder:
The most powerful of the 8 Magics. It can damage all of the enemies on the screen. However, Link has to be very strong in order to use it.

Items open the road to the Triforce.
You obtain various Items in the six Palaces and several caves. Here, we shall introduce the special items hidden in the Palaces and the other Items. Items can be obtained by finding and striking them with the sword.

Magic Jar:
Recovers Link's Magic points. There are two, a red one and a blue one. The Red Magic Jar refills Magic to its maximum.
The Blue Magic Jar refills one square of Magic.

Treasure Bag:
A bonus which increases Link's Experience Points. Watch out! Enemies sometimes pop out of them too!

Heart Container:
The maximum Life point containers increase by one, and Life points refill to maximum. This means that total Life power increases.

Magic Container:
The maximum Magic containers increase by one, and Magic points refill to maximum. This means that total Magic points increase by a maximum of 16.

Doll:
Really looks like Link. Link's lives increase by 1 when you get a hold of this (A 1-up).

These Items are displayed on the Sub Screen during Fight Scenes.

Candle:
When this is obtained, places that you had not been able to see in until now because of the darkness are lit up.

Hammer:
It can break rocks and cut down trees on the landscape map. Use with the A Button.

Handy Glove:
Use this to break blocks in the Palaces by swinging the sword.

Raft:
When you get this, you can cross the sea from the dock. What's on the other side of the sea?

Boots:
According to legend, it is said that if you put on these boots you can do something extraordinary.

Flute:
You will play the legendary mysterious music of Hyrule. The sound rouses old powers.

Magical Key:
A Magical Key that can open several of the locked doors.

Cross:
With its secret power, you'll be able to see enemies which you normally can't see.

Remember the controller operations during the game.
In the Adventure of Link, the controller operations vary with the screen modes.The table below gives you a summary of them. Learn them by practicing controlling Link.

Operations on the land map.

Directional Pad:
Moves Link.

Start:
Game pauses/restarts.

B Button:
Play Flute.

A Button:
Use Hammer.

Operations in Fight Scenes:

Directional Pad to the left or right:
Moves Link.
High attack.
High defend.

Directional Pad pressed down:
Come down from jump with a Downward Thrust.
Low defend.
Low attack.

Select Button:
Use Magic.

Start Button:
Calls up Sub Screen.
Raises Link's level when new Experience Level is reached.

B Button:
Swing sword.

A Button:
Jump.

Operations in a town.
Directional Pad to the left or right:
Moves Link.

Directional Pad up:
For entering a house.

B Button:
Speak to townsfolk .

 

/!\ WARNING /!\

DO NOT USE WITH FRONT OR REAR PROJECTION TVDo not use a front or rear television with your Nintendo Entertainment System ("NES") and NES games. Your projection television screen may be permanently damaged if video games with stationary scenes or patterns are displayed on your projection television. Similar damage may occour if you place a video game on hold or pause. If you use your projection television with NES games, Nintendo will not be liable for any damage. This situation is not caused by a defect in the NES or NES games; other fixed or repetitive images may cause similar damage to a projection television. Please contact your TV manufacturer for further information.

© 1987 Nintendo Co., Ltd.
 



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