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Z64
Walkthrough
The Frozen Fate of
Zora's Domain - Endless Ice floes
Zora's Domain II
Foes here include:
Octoroks: You will find these creatures plentiful along Zora's
River.
Gold Skulltula: There is one atop the Frozen Waterfall.
Items here include:
Hearts
Rupees
Arrows
Bombs
Magic Jars
Deku Nuts
Skull Token
Important locations here
include:
Big Pond: This
is now completely frozen solid. Not even Din's Fire can melt it even
a bit!
Frozen Waterfall:
A
Gold Skulltula is on top of this feature.
Zora's Shop: This
is hidden behind a curtain of red ice. How can you melt that?
Royal Chamber: This
will lead you back to Zora's Fountain. King Zora XVI is also stuck
in a block of red ice.
Area strategies include:
Once you enter Zora's River, you will notice
a lot of Octoroks everywhere. There aren't any Blue Tektites anywhere,
and the Magic Bean you planted is fully-grown. This will help you
reach the Heart Piece high on the Small Platform in the middle of the area.
You will also find some strange white stuff falling as you approach the
Waterfall entrance to Zora's Domain. That is snow, indicating an
icy change to Zora's Domain. Play Zelda's Lullaby as usual on the
Plaque to enter the cavern of Zora's Domain.
Once you get in, you will see everything is
ice! The Zoras are trapped beneath it, and all are unable to help
you. King Zora XVI is under a very strange block of red ice on his
throne, and Din's Fire does nothing to it. You might be able to find
some clues to the ice at Zora's Fountain, so you should head there now.
You might also be able to pick up a few Heart Pieces along the way!
Zora's Fountain II
Your ally here:
Great
Fairy 3: Visit her if you're low on Magic power. Get Farore's
Wind before the next dungeon if you don't have it already.
Foes here include:
Blue
Tektites
Octoroks
Items here include:
Hearts
Rupees
Arrows
Bombs
Magic Jars
Heart Piece 25: This is on an Ice Floe near the east end of
the area.
Important locations here
include:
GFF 3: It's right
where you remember it, in the southeast corner of the area.
Altar: This
is still at the center of the area, but Lord Jabu-Jabu has vanished completely!
In his place, the Ice Ramp leads to the Ice Floes.
Ice Ramp: This
leads up the east end of the Altar to the Ice Floes.
Ice Floes: These
mini-glaciers form a fragmented bridge to the Ice Cavern. Some rotate,
others sink with your weight, and still others just stay still in the water.
On the eastern one is Heart Piece 25.
Ice Cavern:
This cave is at the north end of the area. It provides some required
items, but there is no Mutoh like Phantom Ganon or Volvagia inside.
Din's Fire will be a must as you deal with several ice-based foes within.
Area strategies include:
When you enter this area, you will find even
more ice and snow. You will find Lord Jabu-Jabu gone, presumably
to waters where he can use his gills in peace. You should get Farore's
Wind now if you forgot to the last time you were here, which was seven
years ago. You can get a lot of ex-perience moving on the ice as
you fight off the Octoroks. You will also need to jump carefully
if you want to get Heart Piece 25 from the Ice Floe at the end of the area.
You can see a cave opening high above, but there is no apparent way to
reach it from here.
Do you remember the cavern at the north end
of the area? Well, that is now within easy reach of your jumps, if
you move carefully. After you get to the final platform, you must
jump up be-fore the platform tips you into the sea. The cavern is
full of ice, along with a lot of foes vulnerable to Din's Fire. The
magic of flames protects you inside this area, the Ice Cavern north of
Zora's Foun-tain.
The Ice Cavern is
not a Temple, for very obvious reasons. It does not have a Mutoh Key, or
any Small Keys for that matter. It is only one floor tall, with an unlucky
thirteen (also a baker's dozen) rooms. You will find three braziers
burning with the strange Blue Fire inside the cavern, often near puzzles
involving red ice. You must utilize Blue Fire if you want to free King
Zora and reach the Water Temple in Lake Hylia.
The Ice Cavern
Allies here include:
Sheik: He appears once you beat the White Wolfos and claim the
Iron Boots. He will teach you the reflective song known as the Serenade
of Water. According to him, there was no point in trying to save
the Zoras, because everything is ice. He freed Princess Ruto and
she left for the Water Temple. The ice is created by the curse of
the monster in the Water Temple, so you must beat it before any ice will
melt. The Serenade of Water leads you there - if you have courage
enough.
King Zora XVI: He'll shiver out his story once you unfreeze
him with Blue Fire. As a gift of gratitude, he'll give you a Zora
Tunic, which won't let you drown underwater. This is a must if you
wish to reach the Water Temple and Princess Ruto.
Foes here include:
Blade Traps
Freezards: These icy statues
are alive for some reason. Their icy breath freezes you in a harmful
block of ice. Din's Fire is your best defense against these creatures.
If you chop a few times, the chopped-off part will slowly regenerate.
Be quick, because some of them vanish after a few seconds.
Ice Keeses: These icy cousins of Keeses are very vulnerable
to Din's Fire. Block their attacks with your Hylian Shield to avoid
being frozen.
Keeses
Gold
Skulltulas: There are 3
in here. They are in Rooms 1F-4, 1F-7, and Room 1F-9.
White
Wolfos: This giant, cold-loving mammal is extremely dangerous.
This one is strong as a regular Wolfos, but its brethren you meet later
are much stronger. Din's Fire does little to this.
Octoroks
Blue Tektites
Items here include:
Hearts
Rupees
Bombs
Arrows
Magic Jars
Silver
Rupees: These crystals are silver-colored Blue Rupees.
They often help you reach certain areas when all in a room are collected.
Blue
Fire: This cool flame is found throughout the dungeon.
It can melt the red ice you find here.
Dungeon Map: This is in Room 1F-6. There are 12 rooms
in this single-floor dungeon.
Purple Rupee: There
is a pot under red ice in Room 1F-6. By melting the red ice, you
can reveal the Purple Rupee inside the pot.
Compass: This is under red ice in room 1F-7.
Heart Piece 26: A Heart Piece in a dungeon is a rare find, but
this one is here. It is under red ice and opposite the Compass in
Room 1F-7.
Skull Tokens
Iron Boots: This heavy footgear
makes you unable to swim or run. This is great for sinking to the
bottom of a body of water to get something or go somewhere out-of-reach.
The only problem is that you'll eventually drown without the Zora Tunic
equipped. You do not slide on ice with these on.
Heart Piece 27: Grab this from the Pond Bottom outside with
the Iron Boots.
Zora Tunic: You need this item to enter the Water Temple.
It allows you to stay underwater without fear of drowning. If a Like-Like
takes it, buy it for R300 at the Zora Shop. You'll need it later.
Dungeon tricks include:
Room 1F-1: Use
this hall to reach Room 1F-2.
Room 1F-2: Beat
the five Freezards here to raise the portcullis.
Room 1F-3: This
hall connects Room 1F-2 to Room 1F-4.
Room 1F-4: Dodge
the ice blades while collecting the Silver Rupees to raise the portcullis.
A Gold Skulltula is on the southwest wall.
Room 1F-5: Dodge
the foes here to avoid harm.
Room 1F-6: On
the platform is Blue Fire. Follow the path to find the Map.
Be sure not to get frozen by the Freezards and Ice Keeses here.
Room 1F-7: Another
Blue Fire torch, the Compass, a Gold Skulltula, and Heart Piece 26 are
here.
Room 1F-8: This
hall leads to Room 1F-9.
Room 1F-9: Beat the
Ice Keeses here and collect the Silver Rupees using the large block and
Blue Fire to raise the south portcullis. Get some Blue Fire and the
last Gold Skulltula before you leave.
Room 1F-10: Beat
the Freezards in this hall and use Blue Fire to melt the red ice.
Room 1F-11: This
is where you fight the White Wolfos. Once you beat it, the Iron Boots
are in the chest at the center. Sheik appears near the door.
The hole in the floor makes a quick getaway.
Room 1F-12: Some
getaway! Run to conserve air. Past the arch you may switch
to the Kokiri Boots.
Pond Bottom: Sink
here with the Iron Boots to collect Heart Piece 27.
Royal Chamber: Use
Blue Fire to defrost King Zora XVI and receive the Zora Tunic.
Zora Shop: Use
Blue Fire to open it up. If you lose the Zora Tunic, buy it here
for R300.
Warp Song 4:
Serenade of Water: Time
is an endless river that you can move back and forth on using the Master
Sword. The water's surface reflects growth and development.
This reflective Song is taught to you by Sheik. The tune is A Button,
C-down, C-right, C-right, C-left. It takes you to the Warp Tile on
the Large Isle at Lake Hylia.
Sub-dungeon strategies
include:
When you first enter, you will find a hallway
leading further into the cave. In the first large room you find,
you will see three Freezards and a Blade Trap on the ice-coated floor.
Defeating the three ice statues using slashes or Din's Fire will raise
the portcullis over the door to the north. Past another short hallway,
you will find an ice fan cutting the air around a large room. You
will first see Silver Rupees-a major puzzle from now on-in the room at
various points. You might have to slash the icy stalagmites in the
alcoves first, though.
When you get all five Silver Rupees, the portcullis
above will rise. There is a Gold Skulltula in an alcove, and you
need the Hookshot to get it. The Freezards in the hallway are good
practice for sword skills, but the blue checkerboard floor is extra slippery.
You meet up with a few Ice Keeses in the next room, along with even more
Freezards. You will find the use of Din's Fire a necessity to avoid
being trapped in the ice breath. You will find a platform in this
room with some Recovery Hearts resting on it if you need them.
When you see the Blue Fire brazier, you should
put some in at lest two Bottles. You can then take out the last Freezard
and then grab the Dungeon Map. You can get the Purple Rupee nearby
if you want, but you shouldn't need it. You should refill on Blue
Fire before you head to the ice fan chamber. You should melt the
red ice wall in the southeast corner and then go through the hallway beyond.
This will get you to a room full of Keeses that also has a Blue Fire brazier.
When you kill the bats, you should chop the
ice in front of the two alcoves. You should then melt the Compass
and its chest before you grab it. Across the way, you will find a
Gold Skulltula on the wall and Heart Piece 25 under the red ice.
You should then go to the other red ice wall in the ice fan room and melt
that. This leads you closer to the last treasure in the dungeon-the
Iron Boots.
Inside this new chamber, you must first shoot
down Ice Keeses before they fly into you. There is a third Gold Skulltula
on the side of the chamber, near one of the bottomless chasms. There
is a block of ice you can push around to get you some more Silver Rupees.
You will need more Blue Fire for the next room, so you should grab some
more quite soon. If you want money, you can play the Song of Time
near the brazier to reveal more Time Blocks and some Red Rupees.
You will need Blue Fire to find one Silver Rupee.
When you enter the tunnel to the south, you
will need Blue Fire to melt some pots blocking your way. You can
see a door, and the pots contain some last-minute supplies. The monster
in the new room is a White Wolfos, a larger, arctic version of a regular
Wolfos. The same strategies apply, and the White Wolfos dies after
one hit to its vulnerable hindquarters. When you defeat the monster,
it will reveal a large chest in front of a hole in he floor. You
will need the Iron Boots held in the chest, which allow you to walk at
the bottom of Lake Hylia.
When you grab the Iron Boots, you will see
Sheik near the door. He says that the monster in the Water Temple
created the ice with its evil powers. The only way to destroy the
ice is to kill the monster, which lives below Lake Hylia. Princess
Ruto has already gone to the Water Temple to try combating the curse on
her own. You will then learn the Serenade of Water that takes you
to the Temple entrance, or near enough, as it makes no difference.
With that, Sheik vanishes, leaving you with still more questions about
him.
When you can move, you should equip the Iron
Boots and dive down into the hole. This wa-tery passageway will lead
you back to Room 1F-2, very near the exit. You should get at least
one Bottle of Blue Fire, two if you also want to reopen the Zora Shop.
You should then free at least King Zora from his prison, earning you a
Zora Tunic free of charge. You should equip that and then take it
with the Iron Boots to Zora's Fountain. The Pond Bottom has another
Heart piece surrounded by eighteen Rupees on the walls.
You are now ready to go visit Lake Hylia again.
If you were there to collect the Magic Bean Heart Piece, you should know
that it is now very shallow. You can get there by riding Epona or
play-ing the Serenade of Water that you just learned. The Water Temple
is one of the longest and most confusing places in the game, and you will
hate its many puzzles. There are a few items at Lake Hylia that should
help you, though.
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