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Z64 Walkthrough

Meeting Princess Zelda – From the Forest to the Castle

Hyrule Field

Allies here include:

    Saria: You encounter her before you can leave Kokiri Forest.  She will give you a Fairy Ocarina so you will remember her.  You will see her again so do not worry.
    Owl:This mysterious bird shows up every so often to give you invaluable advice.  Follow the dirt road behind him to reach Hyrule Castle.  The world map you carry works like a Dungeon Map and Compass.  After you explore a new area, it is added to your map.  Flashing dots indicate where you should go.  You can also spot him far to the west, at the entrance to Gerudo Valley.  He advises you not to go in, as the Gerudo have no love of children.

 


Foes here include:

    Mido: He obviously blames you for the Deku Tree’s death.  Breathe easy after he picks on you, be-cause you won’t see him again for quite some time.
    Stalchildren:These skeletons rise from the ground right after sunset.  Two slashes beats one.  Some are beheaded after one hit, but others aren’t.  They come in small and large varieties.
   Peahats: These giant plants are found in many portions of Hyrule Field.  If you get near one, it will stir and rise into the air.  Avoid the spiked roots.  Six hits to the soft area in the center of the roots will kill one.
    Peahat Larvae: These small plants are the younger Peahats.  They appear if you run from a big one by day or attack a big one by night.  Slash once and a Peahat Larva will go reeling into the ground.
 


Items here include:

   Hearts
   Rupees
   Deku Seeds
    Fairy Ocarina: Saria gives you this as a token of your friendship.  You can learn up to twelve songs for it.  You need it now, so you should definitely accept.
 


Important locations here include:

    Wood Bridge: This place, located in the western Lost Woods, connects Kokiri Forest to Hyrule Field.  Saria is waiting for you here.
    Woody Path: This path goes from the Wood Bridge to Peahat Country.  The Owl is waiting nearby.
    Peahat Country: This woody region in southeast Hyrule Field is infested with Peahats.  If you had some explosives, you could blow up the rocks they’re guarding.
    Lake Hylia Gate: These four pillars guard the way south to Lake Hylia.  The Owl is waiting here later on to explain the lake.  On the side of the southwest pillar is a ladder that lets you reach the lake.
    Dry Area: This ledge in western Hyrule Field leads toward Gerudo Valley.  The Peahat there dis-courages all travelers from going there.  Besides, the Owl is here to warn against it.
    Lon-Lon Ranch: This ranch, the only one in all Hyrule, is very famous.  The racing horses bred there are among the fastest in all Hyrule.  You can also buy nutritious Lon-Lon Milk from Talon, the owner.  He and his daughter Malon are away on business in Hyrule Castle Town.
    Brook: This small stream flows west out of Hyrule Castle Town.  A Peahat guards the other side.
    Stream: This River flows from Zora’s River before dividing in two.  One half goes south to a pond, while the other heads north, to the Stone Bridge and Drawbridge Area.
    Stone Bridge: This Bridge connects Hyrule Field to Kakariko Village.  The staircase across the way leads to Kakariko Village.
    Drawbridge Area: This is the entrance to Hyrule Castle Town.  The Drawbridge itself lowers at dawn and rises at sunset.
 


Area strategies include:

     You will have to talk to Mido again when you reach the end of the path.  When he moves off, blaming you for the death of the Deku Tree, you are free to move.  You should head straight for the log tunnel opposite, which leads you directly to Hyrule Field.  Saria, who has a gift, stops you on the bridge in the Lost Woods.  You pocket her Fairy Ocarina and then run onward to Hyrule Field.
     After the introductory scene, you can run down a path lined with dead trees.  When you reach the end of the trail, you meet up with the Owl, the recurring advice bird.  He tells you here about the map and the path to the castle, which is the dirt path right behind him.  You should run along the path using your map to the north-central path.  If you can’t reach the drawbridge in time, it shuts and you have to fend off the rag-clad Stalchildren until the sun rises.  When you get the chance, you can head in to Hyrule Castle Town, the biggest city of the country.
     Hyrule Field serves as the junction between the major landmarks of the kingdom.  You have already been to Kokiri Forest, so no further description is appropriate.  The Lost Woods, though, are said to be full of monsters of every description.  The wall in the center of the field is the boundaries of Lon-Lon Ranch, the only ranch in Hyrule.  The ranch is very famous for its exquisite milk and its ex-tremely fast horses.  You might even be able to find a few Gold Skulltulas in the ranch, if you look hard.
     To the south of Hyrule Field is Lake Hylia.  This inland sea, coupled with Zora’s River to the east, is a good source of fresh water and tasty fish.  The Zoras are the guardians of the water, and slightly wary of strangers in their domains.  In fact, you will have to visit Princess Zelda and get royal permission to even attempt that.  Of course, the Zoras take all fish and amphibian jokes personally, so comedy is discouraged.
     The western road out of the field leads you to Gerudo Valley.  This steep canyon and the de-sert beyond are guarded by the all-female Gerudo Thieves.  Remember that the evil man of your dream came from the desert, and he controls the Gerudo.  His flunkies are likely to be downright hos-tile to you, so entry is not advised at this point.  Only experienced adventurers should try to break their impenetrable barriers.
     Northeast Hyrule is home to the developing town of Kakariko Village and the attendant graveyard.  The ghosts can be quite a nuisance, so you should not head there presently.  You will need royal permission to climb Death Mountain, just north of Kakariko Village.  This active volcano is very rocky and prone to avalanches, so a stronger shield is recommended.  You will visit each of these areas eventually, so hold your horses and head, for now, into Hyrule Castle Town.
 


Hyrule Castle Town

Allies here include:

    Malon: This cute, red-haired girl helps run Lon-Lon Ranch.  Her dad, Talon, left for the castle to deliver Lon-Lon Milk, but hasn’t come back yet.  You should help her out on your way to see the Prin-cess.  She’s by the fountain in the center of the Market.
    Mamamu Yan: This lady likes her gray terrier, Richard.  She loses it at night.  If you return Richard to her, she’ll give you Heart Piece 1.
    Potion Guy: This man runs the Potion Shop.  You may not use most of his excellent wares without a Bottle.
    Bazaar Owner: This large fellow owns the Bazaar.  Even though his items don’t need a Bottle, you can’t use most of them without certain other requirements.
    Bearded Man: This man loves his long, flowing beard.  He hangs out near the Bazaar by day.  The man with the shabby-looking beard he saw delivering boxes to the castle is Talon.
    Old Man: This geezer, found outside the Bombchu Bowling Alley, knows a lot.  The Sheikah people are known as the shadows of the Hylians.  Though they have vanished, one supposedly lives at Hy-rule Castle.
    Running Man: This weird guy is running all over the place.  He never has time for anything but de-livery jobs.
    Guards: These soldiers welcome you to Hyrule Castle Town.  The one inside the Rupee House is ex-tremely bored.  At night, you are advised to stay inside until morning.
    Laughing Duo: These two men laugh whenever they can.  The one in the blue shirt tried to get a peek at Princess Zelda but was caught.  As a result, security all over the area has been tightened.

 


Foes here include:

    Gold Skulltula: There is one inside a crate in the Rupee House.
 

Items here include:

    Hearts
    Rupees
    Deku Seeds
    Skull Token
    Deku Nuts: Each set of 5 that you buy at the Bazaar or Potion Shop costs R15.
    Arrows: These bullets are useless without a Bow and Quiver.  They are much stronger than Deku Seeds.  At the Bazaar, 10 cost R20, 30 cost R60, and 50 cost R90.
    Bombs: These explosives are the “special crop” of the Goron race that lives on Death Mountain.  You can’t get them until you beat the next dungeon.  Each set of 5 costs R35.
    Hylian Shield: This iron shield standard to Hylian soldiers is heavy and flame-resistant.  This makes it a must to climb Death Mountain.  You can get this item discounted from R80 (or even free) later on.  There is rumored to be a monster that eats Hylian shields.  It may be bought at the Bazaar.
    Bottle Bug: This insect forces Gold Skulltula up from nests under small mounds of soil, like the one near the Kokiri Shop.  One Bottle Bug costs R50 and needs a Bottle for storage.
    Blue Fire: This refreshing flame melts rare, red ice.  Buy it at the Potion Shop for R300 if you have a Bottle to store it.  It is found for free in some dungeon areas.
    Fairy Spirit: If you are mortally wounded and have one stored in a Bottle, it will totally revive you.  The cost is a mere R50.
    Poe: Someone lucky caught this ghost spirit.  Some people might want such things.  Its cost is R50.  If you drink it, one Heart will be recovered.  A Bottle is required for storage.
    Green Potion: This potion restores Magic power to the drinker.  It costs R30 and needs a Bottle for storage.  You won’t need it for a while.
    Red Potion: This potion completely refills your Health Meter when drunk.  Each dose costs R30 and needs a Bottle for storage.  Do not buy Potions unless you absolutely must because Fairy Spirits are better.  The ultimate potion that restores both is available later on.
    Heart Piece 1: Get this by returning Richard to the Mamamu Yan.  Collect four Heart Pieces for an-other Heart Container.  You need to visit Kakariko Village before you can get the other two Heart Pieces here.  There are 36 in all, hidden far and wide.
 

Important locations here include:

    Rupee House: This building just off the drawbridge is full of money in pots.  A Gold Skulltula is hid-ing in a crate opposite the door.  You can fill your wallet after three visits here at this point.
    Bazaar: This building south of the Potion Shop is a good source of Arrows, Bombs, Hylian Shields, and Deku Nuts.  The Bearded Man hangs out near here.
    Vendor Stalls:  There are two of these stalls, one near the Bazaar, and the other across from it.  Rich-ard hangs out near the one at the Bazaar at night.
    Potion Shop: Many items here need Bottles, but the Deku Nuts don’t.
    Temple of Time: This building northeast of the Potion Shop has a strange aura about it.  Come back later.

 

Other important locations here include:

    Woman’s House: This room in the alleyways of the town is Mamamu Yan’s home.  Heart Piece 1 appears here when you retrieve Richard.
    North Gate: This road leads directly to Hyrule Castle.

 

Area strategies include:

     You enter the town next to a guard, who welcomes you to the prosperous city.  In the door near you, there are several pots, a few crates, and another guard.  He encourages you to break the pots to relieve stress, and it will earn you several Rupees.  You can find a fourth Gold Skulltula in the crates, if you bash them all.  You can then head north along the cobblestone street into the market-place, the main part of the city.
     There are several people you must talk to in the Market, a flashing dot on the map.  Most im-portant among them is Malon, the daughter of Talon, of Lon-Lon Ranch.  You should also converse with the bent old man in blue robes and the bearded man.  If you need any supplies, you can buy them at the Bazaar or Potion Shop, or just find them scattered around.  The church-like building up the stairs is a very strange building called the Temple of Time.  You will not need to go here for a while, as you need the Royal Family’s help to unlock its secrets.
      If you need to, you can buy some stuff from the Bazaar and Potion Shop, but you should not need to.  Checking the bushes will help, as will talking to people.  You must talk to Malon here to get inside Hyrule Castle, so you must do that.  You should get Heart Piece 1 before you head north, and also check out the closed-up shops.  You can try to complete the Treasure Chest mini-game, but that is pure luck, and Link is not Irish!  In any case, you will need to head up to Hyrule Castle sooner or later.  Princess Zelda is waiting, and she will be most pleased to see you, but the evil man will not, unfortunately…
 

Hyrule Castle and Environs

Allies here include:

    Owl: He warns you here not to get caught by the Guards if you want to see Princess Zelda.  Time flows normally here, but stands still in Lon-Lon Ranch, towns, or dungeons.
    Malon: If you agree to find her dad, she’ll give you a Weird Egg that hatches into a Chicken later on.
    Talon: He introduces himself once you wake him.  He fell asleep on a delivery run to the castle.  He’ll run away so he can start cheering Malon up.
    Princess Zelda: She dreamt that someone from the forest would save Hyrule.  Your name sounds strangely familiar.  She has been spying on Ganondorf, a Gerudo who looks just like the figure in your dream.  Her father trusts Ganondorf and not her dream.  She will keep the Ocarina of Time while you get the other Spiritual Stones.  Her Letter lets you reach the next dungeon.
    Impa: This Sheikah is Princess Zelda’s bodyguard.  Your courage is worthy of her praise.  She will teach you Zelda’s Lullaby.

 

Foes here include:

    Gold Skulltula: One is hiding in the Tree where the Owl is perched.
    Guards: If these soldiers spot you, they’ll throw you out of the Gardens (early) or the Courtyard (later on).  Avoid them at all costs.
    Ganondorf: He is the king of the Gerudos from the far western desert of Hyrule.  His evil eyes give away his intentions.  He pretends to serve Zelda’s father, but really desires the Triforce so he can rule the world.  As you may have guessed, he is the evil man the Deku Tree warned you about.

 

Items here include:

    Rupees
    Hearts
    Deku Seeds
    Skull Token
    Weird Egg: When Malon appears, she will give you this.  It hatches into a Chicken the day after you get it.
    Chicken: This bird will wake up Talon.  It hatches from the Weird Egg the day after you get it from Malon.
    Zelda’s Letter: This item is a gift from Princess Zelda.  Show it to the Guard in Kakariko Village and you may attempt to scale Death Mountain.

 

Important locations here include:

    Tree: The Owl is perched here.  Bash it when he leaves to find the Gold Skulltula.
    Vines: Malon appears here by night.  Climb up and the ledge leads towards to the top of the Arch.
    Arch: Jump from the top to reach the road below.  The Guard at its base will let you through for R10, but don’t take the offer.
    Dead End: A wall and a brown boulder block this part of the road.  Come back with Bombs for a surprise.
    Gardens: This peaceful area is full of Guards, trees, and flowers.  At the corner is the Climbing Wall.
    Climbing Wall: This wall is rough enough to climb up.  You can sneak past the Drawbridge via the Moat.
    Moat: This running water surrounds the castle itself.  It will get you past the Drawbridge to the Tree.
    Drawbridge: This wooden bridge is always raised.  It is the main entrance to the castle.
    Tree: This plant marks the place where you should leave the Moat.  It sounds hollow nearby.
    Secret Entrance: Talon is sleeping on the platform near this small tunnel.  Once he leaves, stack the crates of milk so you can get into the Courtyards.
    Courtyards: These grassy parks are watched over by speedy Guards.  Sneak by to reach the Inner Sanctum.
    Inner Sanctum: This round park is where you will find Princess Zelda.  Impa appears by the arch once you have the Letter.  The window looks in on the throne room.
 

A new Ocarina song:

    Zelda’s Lullaby: Impa teaches this tune to you.  It is C-left, C-up, C-right, C-left, C-up, C-right.  You need it to reach several places later on.  The melody is ancient and was a lullaby for the infant Princess Zelda.  It proves your connection with the Royal Family.
 

Area strategies include:

     When you arrive, you can head up the road after the cinema clip concludes.  The Owl again meets you, and he has even more advice for you.  In this area, time flows normally (Six minutes Earth time = 24 Hyrulian hours).  In dungeons, towns, and Lon-Lon Ranch, time stops moving until you re-enter the outer area.  You will have to avoid the patrolling castle guards if you want to get in to see Princess Zelda.  When the Owl flies off, you can roll into the tree to drop a Gold Skulltula onto the dirt.
     After you do that, you can either get caught by the guards or wait until sunset near the vines.  You do either of those and you can talk to Malon, who gives you a Weird Egg.  With that, you can climb the vines and then leap over the gates.  You must climb the hill after taking the left fork at the intersection to avoid the guards.  When you race across the gardens, you should head for the rough surface of the Climbing Wall.  Once you reach the top, you must jump into the moat and let its cur-rent take you onward.
     When you reach the tree and the dead-end gate, climb out, and head toward the sleeping man.  When the Chicken hatches (if it hasn’t already), show it to Talon to wake him up.  He will soon run off, allowing you to maneuver the crates into position.  You can do this by pushing them off the plat-form so that they form a stack and you hear a strange tone.  You must jump over to the secret en-trance before sunset, or else the guards will catch you.
     You emerge into the courtyards, a series of grassy lawns inside the castle walls.  All you have to do is dodge the guards at every turn until you reach the final portion.  When you have an excep-tionally fast guard, try climbing onto the wooden plank above him.  The last two guards patrol a large rectangular area around a marble statue.  You can dodge them if you have good timing and move where they can’t see you.  When you reach the final chamber, you need only head through the arch to reach Princess Zelda.
     The young monarch stands near the window opposite the throne room.  When you talk to her, say that you have the Spiritual Stone and that you believe her.  The Creation Epic cinema sequence will further clarify anything you were confused about, but leaves you more questions.  When you spy on Ganondorf, keep in mind that he might also be able to see you, and figure out you have the Spiri-tual Stone.  Whatever you do, agree to do what Princess Zelda says and the story will progress quite fine.  When you can leave, you will automatically meet Impa, the white-haired guardian Sheikah of Princess Zelda.
     Impa believes the Princess, and was instructed to teach you a song.  Zelda’s Lullaby is the of-ficial melody of the Royal Family, and you need it.  When you have memorized the song, Impa takes you out of the castle to Hyrule Field, so the guards don’t catch you.  When you look at Death Moun-tain, you might be able to see a cave near the summit, but maybe not.  When Impa vanishes (how does she do that?), you can head south to Lon-Lon Ranch along the path.  It will help you more if you first enter this area during the day.
 

Creation Epic, Part 2

     The three goddesses hid the Triforce somewhere in Hyrule.  The Triforce grants the wish of whoever touches it.  A hero with the Triforce will lead Hyrule into a golden age of peace and prosperity.  However, a villain with the Triforce will consume the world with evil.  The ancient Sages built the Temple of Time to guard the Triforce.  The Temple of Time is the doorway to the Sacred Realm where the Triforce rests.
     The entrance is sealed with an intricately carved stone slab called the Door of Time.  You need the Spiritual Stones to open the door.  To activate the Stones, you need the Royal Family’s Oca-rina of Time.
 



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