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Gamecube News
News from Nintendo about Gamecube Development
This
article is from Nintendo.com
LOS ANGELES, May 16, 2001 -
The world's most successful video game manufacturer today unleashed its
all-new home video game console, NINTENDO GAMECUBE, designed from the ground
up to deliver on legendary game developer Shigeru Miyamoto's vision of
innovation and creativity.
A dedicated gameplay system,
NINTENDO GAMECUBE launches in North America on November 5, 2001, with a
library of five Nintendo titles, delivering all-new forms of interactive
fun for players and offering the easiest development environment to date
for game creators. Through its compatibility with Game Boy® Advance,
which launches in the United States on June 11, NINTENDO GAMECUBE paves
the way for entirely new forms of gameplay in the 21st century.
"In first thinking about NINTENDO
GAMECUBE three years ago, we envisioned a system that would allow us to
create entertainment which would surpass the common definitions of video
gameplay," says Mr. Miyamoto, the world's foremost video game designer
and head of all Nintendo software development. "The engineers have given
us just that - a machine that not only excels today, but will continue
to break boundaries for years to come."
Key NINTENDO GAMECUBE titles
unveiled by Nintendo at the Electronic Entertainment Expo (E3) include
Luigi's Mansion?, featuring Mario's younger brother chasing ghosts in a
mysterious haunted house; Super Smash Bros.® Melee, a frantic fun-fest
featuring all-time favorite Nintendo characters in stunning detail; and
Pikmin, a ground-breaking life simulation action-strategy game from Mr.
Miyamoto; as well as more than 12 additional titles that play exclusively
on NINTENDO GAMECUBE. Designed to optimize the gameplay experience, the
system features the best technology in each field including the main memory
and embedded memory, both with very low latency enabled by 1T-SRAM technology,
a proprietary optical disc and a wireless Wavebird controller.
Additional exclusive NINTENDO
GAMECUBE titles under development include: Animal Forest?, Disney's Mickey
for NINTENDO GAMECUBE, Donkey Kong® Racing, Eternal Darkness, Kameo:
Elements of Power, The Legend of Zelda®, Mario Kart® for NINTENDO
GAMECUBE, Metroid Prime, NBA Courtside 2002, Raven Blade, Star Fox®
Adventures: Dinosaur Planet and Wave Race® Blue Storm. In addition,
early third party titles will come from a wide range of the world's top
independent developers, including LucasArts, Electronic Arts and others.
NINTENDO GAMECUBE offers
an unprecedented number of controller options. The controller incorporates
new design elements from Mr. Miyamoto. A wireless controller, the Wavebird,
allows RF connections up to 30 feet away. And in future games, the Game
Boy Advance unit itself will be used as a discrete controller for NINTENDO
GAMECUBE. In addition, a wide range of peripheral devices (each sold separately)
will further enhance the NINTENDO GAMECUBE experience. They include a memory
card, containing 4 megabits of flash memory; SD-Memory card adapter; 56Kbps
V. 90 modem adapter; future broadband adapter; and digital video cable.
"At the heart of the Nintendo
difference, we have the best development team lead by Mr. Miyamoto and
an unrivaled number of superior partner companies around the world whose
game designers and engineers are working exclusively for Nintendo," says
Peter Main, executive vice president, sales and marketing, Nintendo of
America Inc. "Together, we will deliver on our promise - a dedication to
innovation, the highest in game quality, and our heritage of creating the
most loved franchise characters in the universe."
The NINTENDO GAMECUBE was
designed to work with Game Boy Advance, Nintendo's 32-bit revolutionary
all-new version of the best-selling Game Boy video game system, which has
sold more than 110 million systems since its release in 1989. With a new
horizontal orientation and dual shoulder buttons, Game Boy Advance boosts
the screen size by 50 percent and displays 500 times as many on-screen
colors as Game Boy® Color. The system features high-resolution graphics
on its 2.9" color LCD screen, supports four-player gameplay and has the
ability to play virtually all Game Boy and Game Boy Color games.
Game Boy Advance arrives June
11 with an MSRP of $99.95, while new game software will retail for between
$29.95 and $39.95. Nintendo expects to ship 24 million Game Boy Advance
systems worldwide in the first year.
NINTENDO GAMECUBE is scheduled
to launch in Japan on September 14, 2001, and in Europe in early 2002.
As the worldwide leader and
innovator in the creation of interactive entertainment, Nintendo Co. Ltd.,
of Kyoto, Japan, manufactures and markets hardware and software for its
popular home video game systems. The systems include Game Boy, Nintendo®
64, Game Boy Advance and the upcoming NINTENDO GAMECUBE. Since the release
of its first home video game system in 1985, Nintendo has sold more than
1.4 billion video games worldwide, creating enduring industry icons such
as Mario? and Donkey Kong® and launching such franchises as Zelda and
Pokémon®. As a wholly owned subsidiary, Nintendo of America
Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations
in the Western Hemisphere.
For more information about
NINTENDO GAMECUBE, Game Boy Advance or any other Nintendo product, visit
the company's Web site, www.nintendo.com.
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